No Rules in 'Fair Play'
Rules are nowhere to be seen in the harsh unfiltered reality of ‘Fair Play.’

London, 1963: The Doctor returns to the place where it all began — alongside his latest companion, Ace, with unfinished business. Not for the first time, unusual events are unfolding at Coal Hill School. At 76 Totter's Lane, the Doctor discovers that his oldest foes — the Daleks — are on the trail of stolen Time Lord technology that he left on Earth long ago. The Daleks are planning to perfect their own time-travel capability, in order to unleash themselves across the whole of time and space.
Rules are nowhere to be seen in the harsh unfiltered reality of ‘Fair Play.’
We got a movie that takes the old school approach of trying to creep you out with chilling atmosphere more than anything else.
A refreshing twist is that all the kids’ powers are…kind of useless. There’s a kid who can only move in slow motion, a kid who has every power in the world but can only use them randomly, and our main character Missy who has no powers at all. The thesis of the film seems to be that it doesn’t matter what kind of powers you have, its the way you use them, which is good for the warm and fuzzies.
Intergenerational friendships and community can be so powerful, and this was a great example.
“Unsung” does not begin to describe the obscurity Bayard Rustin endured in the shadows of the Civil Rights Movement
In this short film, writer/director Nikita Hattangady focuses on Jai, a starving artist rooted in the latter category. Though unhoused, he works hard.